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What is Project Management?
Project management is the process of matching a project’s goals, tasks, and resources to accomplish a goal considering also constrains like limited time, money, and resources (people and tools) with which to accomplish the goal.Defining success is necessary to make sure there is no ambiguity as to whether the goal has been accomplished or not. It also prevents teams from performing unnecessary iteration and improvement on a goal which has been sufficiently accomplished.
Each goal or sub-set of goals should be matched to the tasks required to accomplish them. Team should agree on the tasks that will define the success of each goal.
DO NOT: • Squeeze a project into a shorter time frame to please your boss • Cut corners to minimize resource requirements • Plan on a best-case basis, i.e. “If everything goes correctly, we will finish on time.”
Projects always involve an amount of uncertainty (risk) that may lead to problems and surprises during the project development. As a professional you will be required to help get the job done. You must learn how to deal with surprises and adversity, and not be pushed around by them.
Risk management is important as it helps the team accomplish the project with as little trouble as possible, and could be very complex.One simple idea is to identify the risks for each task and build a backup plan to help keep you on schedule.
Develop a schedule that includes the tasks, people responsible for these tasks, and a timeline.
During this stage, the project manager is responsible for coordinating, though group members should communicate among themselves as required.
Each team member should document their activities during this step.
After the goals have been achieved, it is good practice to evaluate the performance of the project team. We call this retrospective session.
To review the team’s performance we will use Burndown (see) and Velocity charts.Velocity is the amount of work a team can handle during a set period of time (sprint). The velocity chart is a visual representation of the project’s progress.
Managers use velocity to measure the rate at which an Agile development team delivers value to a business.
* Originally proposed by Jeff Sutherland in 90s, then improved by Schwaber and Beedle
* In 1993, J. Sutherland borrowed term ‘scrum’ from Takeuchi and Nonaka, “The New Product Development Game”, Havard Business Review, 1986
* Takeuchi and Nonaka compare high-performing, cross-functional teams to the scrum formation used by Rugby teams.
* In rugby scrum is the power struggle between two teams to advance on the field
* It requires complete team work, hard work, and strength. That meaning translates to software development
See original article from Scrum Alliance
Scrum is the most popular agile framework.
Scrum: An [agile] framework within which people can address complex adaptive problems, while productively and creatively delivering products of the highest possible value.
Scrum refers to a lightweight framework that is used in every industry to deliver complex, innovative products and services that truly delight customers. It is simple to understand, but difficult to master.Scrum fulfils the vision of the Agile Manifesto by helping individuals and businesses organize their work to
Scrum works by delivering large projects in small chunks of the product that a team can begin and complete in one, short timeboxed iteration called sprint.
Scrum is also both iterative and incremental.People are the focus of Scrum.
Scrum Teams include people with diverse skillsets; each team has all of the capabilities necessary to deliver a piece of functionality from idea to delivery.Sprint is a short (one to four weeks long) timeframe during which the team works on some chunks of the product.
Scrum Team includes three roles: Scrum Master, Product Owner, and Development Team.
The Scrum Master helps the Scrum Team perform at their highest level. They also protect the team from both internal and external distractions. Scrum Masters hold the Scrum Team accountable to their working agreements, Scrum values, and to the Scrum framework itself.
The Product Owner defines the what–as in what the product will look like and what features it should contain. Product Owner helps build and clarify the product backlog and ensures that everyone knows the priorities.
The Development Team decides how to accomplish the work set forth by the Product Owner. Development Teams are structured and empowered to organize and manage their own work.
Sprint is a short (one to four weeks long) timeframe during which the team works on some chunks of the product.
Commitment: Scrum teams work together as a unit, members trust each other to follow through on what they say they are going to do.
Courage: Scrum teams must feel safe enough to say no, to ask for help, and to try new things.
Focus: It means that whatever Scrum teams start they finish.
Openness: Scrum teams consistently seek out new ideas and opportunities to learn.
Respect: Scrum team members respect each other’s ideas, give each other permission to have a bad day once in a while, and recognize each other’s accomplishments. They show respect to one another, to the product owner, to stakeholders, and to the ScrumMaster.
The Product Backlog is an ordered list of everything that is known to be needed in a product.
The Sprint Backlog is a list of everything that the team commits to achieve in a given Sprint. Once created, no one can add to the Sprint Backlog except the Development Team. If an item needs to be dropped from the Sprint Backlog, they must negotiate it with the Product Owner.
At the end of every Sprint, the team must complete a potentially releasable product increment meaning that it is done as agreed upon.
Burndown Chart Sprint burndowns are a graphical way of showing how much work is remaining in the sprint, typically in terms of task hours. As the work progresses, the amount of work remaining should steadily decrease and should trend toward being complete on the last day of the sprint.
What do you see in the clip?
1. What did I worked on since last meeting?
2. What I am working on now?
3. Do I see any impediments?
Bonus scrum meeting [Sillicon Valey]: